#include<LCD4_128.h>     
#include<FPU_128.h>                           


int GET(int dd)
{
   return dd/2;
}

void main()
{  

     char c;
     
     Init_Fpu();
     Lcd_init();
 
    switch(GET(16)*2)
     {
        case 8*1 :  
               LCD.LCD_STRING("8*1");
             break;
        case 8*2 :  
             LCD.LCD_STRING("8*2");
             break;
      }
 }

with floating numbers

#include<LCD4_128.h>    
#include<FPU_128.h>
                             


float get(int dd)
{
   return (float)dd/16.0;
}

void main()


     char c;
    
     Init_Fpu();
     Lcd_init();
 
    switch(get(8)/4.0)
     {
        case 1.14 : 
               LCD.LCD_STRING("1.14");
             break;
        case 0.125 : 
             LCD.LCD_STRING("0.125");
             break;
        default:
             LCD.LCD_STRING("no match");
              break;
      }
 }
 // will print 0.125