FPU.SIN(); A = sin(A) radians
example 1:
#include<LCD4_128.h>
#include<FPU_128.h>
void main()
{
float x;
Init_Fpu(); // Initialize FPU
x = SIN(3.333);
FPU.FWRITEA(5,x);
}
example 2:
#include<LCD4_128.h>
#include<FPU_128.h>
float get(float sqrt)
{
return sqrt*6.323;
}
void main()
{
float x;
Init_Fpu(); // Initialize FPU
Lcd_init(); // Initialize LCD
x = get(SIN(3.333)) / 7.2;
LCD.PRINT(x); // will print -0.16706677
}
example 3:
#include<LCD4_128.h>