FPU.ROUND(); // A = nearest integer to A
example 1:
#include<LCD4_128.h>
#include<FPU_128.h>
void main()
{
float x;
Init_Fpu(); // Initialize FPU
Lcd_init(); // Initialize LCD
x = 3.49;
FPU.FWRITEA(1,x);
FPU.ROUND();
x = FPU.FREAD(1);
LCD.PRINT(x); // will print 3.0
}