FPU.MAX(); // A = maximum of A and B
example 1:
#include<LCD4_128.h>
#include<FPU_128.h>
void main()
{
float a;
float b;
Init_Fpu(); // Initialize FPU
Lcd_init(); // Initialize LCD
a = 100.0;
FPU.FWRITEA(1,a);
b = 2.0;
FPU.FWRITEB(2,b);
FPU.MAX();
a = FPU.LREAD(1);
LCD.PRINT(a);
}
//result : will print 100.0