FPU.FRACTION(); // Load Register 0 with the fractional part of A
example 1:
#include<LCD4_128.h>
#include<FPU_128.h>
void main()
{
float a;
float b;
Init_Fpu(); // Initialize FPU
Lcd_init(); // Initialize LCD
a = 100.5655;
FPU.FWRITEA(1,a);
FPU.FRACTION();
FPU.FSET(0);
a = FPU.LREAD(1);
LCD.PRINT(a);
}
//result : will print 0.5655